#meeva
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                     October 7, 2025Research comes into play for people with autismGameOn for Autism: Bridging Skills and Wellbeing with Digital Play is a new Erasmus+ Cooperation Partnerships project in the field of adult education, coordinated by FBK. The methodology and digital game developed during the project will be made available under an open license for reuse across Europe. October 7, 2025Research comes into play for people with autismGameOn for Autism: Bridging Skills and Wellbeing with Digital Play is a new Erasmus+ Cooperation Partnerships project in the field of adult education, coordinated by FBK. The methodology and digital game developed during the project will be made available under an open license for reuse across Europe.
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                     March 27, 2025VR Health Champions: Extended Reality for healthcareFBK is contributing to healthcare innovation with extended reality for diagnostics, treatment, surgery and training March 27, 2025VR Health Champions: Extended Reality for healthcareFBK is contributing to healthcare innovation with extended reality for diagnostics, treatment, surgery and training
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                     March 29, 2024April 2 – World Autism Awareness DayOngoing research projects at Fondazione Bruno Kessler March 29, 2024April 2 – World Autism Awareness DayOngoing research projects at Fondazione Bruno Kessler
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                     February 27, 2024Virtual reality, physical well-beingVirtual reality now substantially shapes the collective imagination. On an imaginative level, it is perhaps the most futuristic of concepts: laser projections, holograms, simulations, augmented reality, and three-dimensional helmets are part of a baggage of images and concepts in which the boundaries between science and science fiction, between research dreams and established results, blur. February 27, 2024Virtual reality, physical well-beingVirtual reality now substantially shapes the collective imagination. On an imaginative level, it is perhaps the most futuristic of concepts: laser projections, holograms, simulations, augmented reality, and three-dimensional helmets are part of a baggage of images and concepts in which the boundaries between science and science fiction, between research dreams and established results, blur.