For a Human-Centered AI

#gamification


  • August 21, 2023
    Tell me how you play and i’ll tell you who you are
    Best Paper Award for Antonio Bucchiarone at the 5th international conference on human-computer interactions in games, as part of the HCII 2023 held in Copenhagen on July 23-28
  • July 13, 2022
    Designing innovative teaching: the ENCORE project is kicking off
    Coordinated by the University of Pisa, it involves European universities, institutions and companies. FBK is among the partners of the initiative thanks to the contribution of Antonio Bucchiarone (MoDiS) and Gianluca Schiavo (i3)
  • April 5, 2022
    Playful learning for Sustainability
    The FBK - DIGITAL SOCIETY Research Center is committed to promoting sustainable lifestyles through mobility choices and reuse, reduce and recycle practices. To do this, it develops applications and playful learning programs for schools and local communities
  • November 16, 2020
    PapyGame: teaching programming turns into a game
    The platform, to which Fondazione Bruno Kessler's researchers contributed, received the award for best software at the MODELS 2020 International Conference
  • October 9, 2019
    Inside the game engine
    With the help of our researcher Antonio Bucchiarone, we look into the model on which the gamification of many FBK projects on smart communities are based. The study was presented during the Models Conference 2019 which was held in Munich in September
  • September 11, 2018
    “Footprints in the park”
    Active ageing, play, health promotion and wellness tourism. The first pilot study with a group of elderly people in the Paneveggio Park - Pale di San Martino, in Trentino has been completed
  • May 9, 2017
    The smart “Piedibus” (walking bus) becomes a game to walk across the world
    Thanks to the collaboration of Fondazione Bruno Kessler, technology supports sustainable mobility