#serious games
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May 4, 2026April 2026: FBK projects making headlinesFrom simulations for climate emergencies to green hydrogen, from artificial intelligence to quantum and space technologies, and from digital health to reflections on technology and society: these are the FBK research topics that made headlines in April Virtual training for future extreme weather -
April 23, 2026Reaching the next levelFace to face with Federica Gini: designer and UX researcher with a focus on collaboration. After completing her PhD in Cognitive Science at UNITN and FBK, she explores gamification and how game elements can encourage people to make a difference. -
April 21, 2026Play to understand: From GamiFIN 2026, new tools and visions for learning and ecologyFrom serious games about forests affected by climate change to tools for designing gamified experiences -
April 6, 2026Technology and autism: new tools for a more independent lifeEditorial by Elio Salvadori, published in the newspaper L’Adige on the occasion of World Autism Awareness Day, April 2, 2026