Dr Paul Chippendale
Senior Researcher / Project Manager
TeV – Technologies of Vision Unit
FBK – Bruno Kessler Foundation
via Sommarive 18
38123 Povo-Trento, Italy
Building upon my Electronics degree background, I received my PhD in Telecommunications from the University of Lancaster (UK) in 1998, by developing techniques to robustly transmit images around the world using HF radio, exploiting the ionosphere as a global reflector.
After a two year post-doc in the field of marine powerline communications, I left academia and went to work in industry for Philips Electronics as a Research Scientist in Le Mans (France) and then moved on to Monza (Italy) investigating topics such as Augmented Reality personal avatars for future 3G networks and video enhancements for LCD televisions.
In 2004, I decided to join the Fondazione Bruno Kessler Research Institute in Trento (Italy), to further explore my interests in computer vision. For the past 12 years, I have been a researcher manager and coordinator of several European projects, including FP6, FP7 and H2020 projects, such as CHIL, Netcarity and My-e-Director.
After gaining experience in large-project management, in 2011 I decided to search for new EU funding opportunities as a project coordinator, and was succesful in bringing together a strong consortium and constructing a proposal in the field of Augmented Reality that generated 3.6 MEuro of EU funding, named VENTURI. Then in 2016, I successfully obtained funding for a H2020 project called REPLICATE which explores the use of mobile devices to convert real-world objects into creative resources for AR/VR and Mixed Reality.
My primary role in the Technologies of Vision Research Unit and FBK, is the generation of new funding and the subsequent coordination of Horizon 2020 projects.
Phone: +39 0461 314512
Personal page: https://tev.fbk.eu/people/profile/chippendale
Dai libri alla realtà aumentata: l’Intelligenza Artificiale per la didattica 2.0 della storia dell’arteGli studenti del liceo Maffei di Riva del Garda hanno virtualizzato siti e oggetti artisticamente rilevanti per la città. Per farlo hanno utilizzato REPLICATE, un’app sviluppata dalla Fondazione Bruno Kessler che permette la realizzazione di modelli 3D di oggetti ed edifici, grazie a fotografie scattate da un semplice smartphoneJuly 2, 2018
From the discovery of fire to the printing of the Bible, technology has never stopped involving religion. FBK's ICT and Humanities Centers work in synergy on the implications of an app that can virtualize objects and places of worship.March 8, 2018
The project, which makes 3D rendering of objects and environments easy through a simple smartphone, is undergoing experimentation in a number of local settings, including Muse and the Buonconsiglio CastleNovember 16, 2017
What if we could simply pick up our cell phones, capture the interesting stuff around us and bring take it into our future 3D virtual lives? To find out more about it, we interviewed two experts in this kind of technology: Paul Chippendale, from FBK, and Gaetano Cascini, from the Polytechnic University of Milan.April 4, 2017