I received BSc and MSc degrees in Telecommunication Engineering from the University of Brescia (Italy) in 2007 and 2010, respectively. I completed the Master thesis at Queen Mary University of London on the estimation of the ball position in basketball scenarios by looking at the behaviour of players. I then received my Ph.D. degree in Electronic Engineering and Computer Science from Queen Mary University of London (UK) in March 2014 under the supervision of Prof. Andrea Cavallaro. I continued working as a Postdoctoral Research Assistant in Queen Mary University of London for two years and half under the European project COPCAMS (ARTEMIS). I joined FBK-TEV in 2016 to conduct research and development activities in the context of visual scene understanding under the European project REPLICATE (H2020). Research activities include topics such as detection and tracking, registration, mapping and 3D modelling, and multi-sensor fusion to enable Augmented and Mixed Reality.
Dai libri alla realtà aumentata: l’Intelligenza Artificiale per la didattica 2.0 della storia dell’arteGli studenti del liceo Maffei di Riva del Garda hanno virtualizzato siti e oggetti artisticamente rilevanti per la città. Per farlo hanno utilizzato REPLICATE, un’app sviluppata dalla Fondazione Bruno Kessler che permette la realizzazione di modelli 3D di oggetti ed edifici, grazie a fotografie scattate da un semplice smartphoneluglio 2, 2018